AI Insights · Timothy · October 2022
Top 5 Bus Games on iOS in France: Q3 2022 Performance
Discover the performance trends of the top 5 bus games on iOS in France during Q3 2022, including weekly downloads, revenue, and active user statistics.
In Q3 2022, the top 5 bus games on iOS in France showed varied performance trends in terms of weekly downloads, revenue, and active users. Below is a detailed analysis of each game's performance.
Bus Simulator : Ultimate
Throughout the quarter, Bus Simulator : Ultimate experienced a notable decline in both weekly downloads and active users. Downloads dropped from approximately 14.9K in late June to around 3K by the end of September. Similarly, active users decreased from nearly 49.2K to about 17.5K over the same period. Revenue also saw a downward trend, starting at approximately $2.6K per week in late June and falling to around $781 by the end of September.
Bus Simulator : EVO
Bus Simulator : EVO had relatively stable weekly downloads, fluctuating between 1.7K and 945 throughout the quarter. Active users showed a gradual decline from 2.3K in late June to 1.5K by the end of September. Weekly revenue remained modest, peaking at $49 in mid-August and averaging around $20 for most of the quarter.
Public Transport Simulator
Public Transport Simulator's weekly downloads ranged from 1.2K in late June to around 644 by the end of September. Active users fluctuated but generally trended downward, starting at 2.5K and ending at approximately 1.9K. Revenue was minimal, peaking at $38 in early August and averaging around $10 for the rest of the quarter.
School Bus Simulator Drive 3D
School Bus Simulator Drive 3D maintained a consistent but low download rate, with weekly downloads hovering around 300. Active users showed minor fluctuations, starting at 415 in late June and ending at 308 by the end of September. Revenue was negligible throughout the quarter.
PTS - Coach
PTS - Coach experienced a steady decline in weekly downloads, from 233 in late June to around 131 by the end of September. Active users also saw a slight decrease, starting at 857 and ending at 718. The game did not generate any significant revenue during this period.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.